Skills in Greedfall refers to Character Progression by investing Skill Points into Skill Trees in order to unlock active and passive skills. Skills are categorized in the form of a skill tree and are divided into three disciplines/class: Magic, Warrior (Combat), and Technical. This page contains a full list of all the skills in the game, you can also check out the individual page of each skill tree that is linked below:
Skills in Greedfall
Skills Interface
How to get Skill Points
Players can gain skill points by leveling up the character level. By doing this, players will need to defeat enemies, bosses, and by completing various quests. Players can see the experienced they've gained and the remaining amount needed to reach a higher level by opening the character stats in the menu. You can also acquire points by discovering a Skill Altar, finding these will grant you with a Skill Point.
How to spend Skill Points
At the beginning of the game, after creating your character, you'll be given the chance to pick a starting class that has a preset of skills. However, as you begin your journey and progress throughout the game, players will need to find and activate a Skill Altar that is scattered all over the map and use it to spend the skill points. Players are not restricted to one skill tree but instead have the freedom to jump onto other trees and to unlock more skills.
Can Players respec their Points?
Players can reset their skills and gain back their points by using a Memory Crystal. You can do this by opening the Character Development menu and cycling through the Skills section, you'll find the option to Reset Skills at the bottom left corner as well as the number of Memory Crystals that you have. At the beginning of the game, you will be provided with (1) Memory Crystal. And beyond that, you'll have to earn it. In order to obtain a Memory Crystal, you'll have to kill some optional, mini, and some main story bosses. Just be careful and choose wisely on which aspect you'd like to respec since the number of Memory Crystals is limited.
Magic Skill Tree
The Magic Skill Tree consists of skills that focus on conjuring magical abilities that can be used offensively in battle or defensively to add buffs to yourself and your companions. The skills listed under the Magic Skill Tree requires the player to equip a Divine Magic Ring melee weapon type in order to conjure the spells.
Stasis
Stagnation
Corrosive Emanation
Perfect Incantation
Crystallistaion
Magic Healing*reqs Armour Breaker
Shield of the Enlightened
Steadfast Light
Shield of Fury
Holy Bulwark
Blessing of the Enlightened
Storm*reqs Whirlwind of Shadows
Divine Magic Ring
Ravenous Shadows
Shadow Dancing
Destabilising Impact
Light Projectiles
Shadow Burst*reqs Economical Alchemy
Lightning Dash
Faster than Lightning
Light Shadow Impact
Ranged Shadow Impact
Whirlwind of Shadows
Storm*reqs Blessing of the Enlightened
Warrior Skill Tree
The Warrior Skill Tree consists of skills that focus on melee combat. Investing in unlocking the skills under this tree strengthens the physical stats of the character. Players will also be granted the ability to wield more types of Melee Weapons such as swords, hammers, axes, and more.
One Handed Heavy Weapons
Strong Grip
Chained Attacks
Devastating Impact
Armour Breaker
Magic Healing*reqs Crystallisation
Two Handed Heavy Weapons
Iron Grip
Steel Wall
Shock Wave
Seismic Shock
Fury*reqs Lansquenet Steadiness
One Handed Blades
Sharp Steel
Cruel Steel
Strong Kick
Devastating Kick
Roll*reqs Rifle & Devastating Kick
Long Blades
Sharpened Edge
Cutting Breath
Steel Squall
Lansquenet Steadiness
Fury*reqs Seismic Shock
Technical Skill Tree
The Technical Skill Tree grants the character access in crafting alchemical preparations such as traps. Use Science to your advantage and take full control of the battlefield by setting traps and crafting both offensive and defensive mixtures.
Firearms
Precise Calibration
Destructive Shot
Impact Bullets
Rifle
Roll*reqs Devastating Kick
Anointed Weapons
Alchemical Dosage
Assassin's Touch
Focused Alchemical Fire
Alchemical Earthquake
Bomb*reqs Devastating Grenades
Set Trap
Fast Traps
Destructive Elemental Preparations
Seismic Magic Preparations
Economical Alchemy
Shadow Burst*reqs Temporal Rift
Phial Throw
Light Grenades
Mephitic Discharge
Extended Stasis Alchemy
Devastating Grenades
Bomb*reqs Alchemical Earthquake
All Skills in Greedfall
Click the header to sort the table.
Name | Skill Tree | Effect | Skill Points Needed | Prerequisites |
Stasis | Magic | Completely immobilizes the enemy for the duration of the effect. Receiving damage will cancel the effect. | 2 | n/a |
Stagnation | Magic | Stasis lasts longer. Effect Duration: +20% |
1 | Stasis |
Corrosive Emanation | Magic | Stasis progressively destroys the immobilized enemies' armour. Armour Dmg.: 20/s |
1 | Stagnation |
Perfect Incantation | Magic | Stasis costs less magic energy. Magic Cost: -25% |
1 | Corrosive Emanation |
Crystallisation | Magic | Stasis makes immobilized enemies more vulnerable to the next strike they will receive. Damage: +50% |
1 | Perfect Incantation |
Magic Healing | Magic | Instantly heals the caster. |
2 | Crystallisation Armour Breaker |
Purifying Healing | Magic | Magic Healing also cleanses poisons. |
1 | Magic Healing |
Divine Aid | Magic | Magic Healing restores more health. HP Healing: +50% |
1 | Purifying Healing |
Steel Healing | Magic | Magic Healing also restores armour. Armour: +100 |
1 | Divine Aid |
Group Healing | Magic | Magic Healing also affects allies for half of its effects. |
1 | Steel Healing |
Shield of the Enlightened | Magic | Increases physical armour and regenerates it progressively for the duration of the effect |
2 | Crystallisation |
Steadfast Light | Magic | Shield of the Enlightened also increases balance. Balance: +30 |
1 | Shield of the Enlightened |
Shield of Fury | Magic | Shield of the Enlightened slightly increases the fury generated by incoming attacks. Fury Gen.: +5 |
1 | Steadfast Light |
Holy Bulwark | Magic | Shield of the Enlightened also increases elemental and magic resistance. Magical Res.: +20% |
1 | Shield of Fury |
Blessing of the Enlightened | Magic | Shield of the Enlightened also affects allies for half of its effects. |
1 | Holy Bulwark |
Divine Magic Ring | Magic | Allows the use of Divine Magic Rings. |
2 | n/a |
Ravenous Shadows | Magic | Shadow Missle and Shadow Impact inflict more damage. Magical Dmg.: +10% |
1 | Divine Magic Ring |
Shadow Dancing | Magic | Slightly increases the combo speed of Shadow Impact. |
1 | Ravenous Shadows |
Destabilising Impact | Magic | Shadow Impact causes a greater loss of balance. Stun: +100% |
1 | Shadow Dancing |
Light Projectiles | Magic | Shadow Missle costs less magic energy. Magic Cost: -10% |
1 | Destabilising Impact |
Lightning Dash | Magic | Allows the use of an instantaneous dash when quickly dodging a second time. Only works with a Divine Magic Ring equipped. |
2 | Light Projectiles |
Faster than Lightning | Magic | Allows faster attacks after a Lightning Dash. |
1 | Lightning Dash |
Light Shadow Impact | Magic | Shadow impact costs less magic energy. Magic Cost: -10% |
1 | Faster than Lightning |
Ranged Shadow Impact | Magic | Shadow impact can hit enemies from a greater distance. |
1 | Light Shadow Impact |
Whirlwind of Shadows | Magic | Allows much faster attacks with Shadow Missle. |
1 | Ranged Shadow Impact |
Storm | Magic | Sends a shock wave, causing a Stasis for all enemies in combat. |
3 | Whirlwind of Shadows Blessing of the Enlightened |
Vulnerability Storm | Magic | Storm also renders the enemies vulnerable to magic damage and slowing effects. |
1 | Storm |
Extended Storm | Magic | The vulnerability to magic caused by the Storm lasts longer. |
1 | Vulnerability Storm |
Shadow Burst | Magic | Knocks back and deals magic damage to all enemies around the caster. |
2 | Light Projectiles Economical Alchemy |
Temporal Rift | Magic | Greatly slows enemies in close proximity when casting the Shadow Burst. |
1 | Shadow Burst |
Relentless Shadow | Magic | Increases the damage dealt by the Shadow Burst. Magical Dmg.: +50% |
1 | Temporal Rift |
Enlarged Shadow | Magic | Increases the area of effect of the Shadow Burst. Area of Effect: +2m |
1 | Relentless Shadow |
Devastating Shadow | Magic | Increases the loss of balance from the Shadow Burst by +50%. Stun: +50% |
1 | Enlarged Shadow |
One Handed Blades | Warrior | Allows the use of One-handed blades. | 2 | n/a |
Sharp Steel | Warrior | Attacking with One-handed Blades deals more damage. Damage: +10% |
1 | One Handed Blades |
Cruel Steel | Warrior | Damage with One-handed Blades on unarmoured enemies is increased. Damage: +20% |
1 | Sharp Steel |
Strong Kick | Warrior | The Kick unbalances more. Stun: +100% |
1 | Cruel Steel |
Devastating Kick | Warrior | The Kick slightly damages armours. Armour Dmg.: +20 |
1 | Strong Kick |
Roll | Warrior | Allows to roll by quickly using a dodge a second time. Does not work with a Divine Magic Ring. |
2 | Rifle Devastating Kick |
Galvanising Fury | Warrior | Increases the fury generated by all attacks. Fury Gen.: +10% |
1 | Roll |
Vengeful Fury | Warrior | Increases the fury generated by counter-attacks. Fury Gen.: +20% |
1 | Galvanising Fury |
Backstab | Warrior | Increases the damage inflicted by attacks hitting your enemies from behind. Damage: +20% |
1 | Vengeful Fury |
Devious Fury | Warrior | Increases the fury generated by attacks hitting your enemies from behind. Fury Gen.: +20% |
1 | Backstab |
Long Blades | Warrior | Allows the use of two-handed blades. |
2 | Devastating Kick |
Sharpened Edge | Warrior | Attacking with Long Blades deals more damage. Damage: +10% |
1 | Long Blades |
Cutting Breath | Warrior | The Mowing Attack has an increased area of effect. Range: +0.5m |
1 | Sharpened Edge |
Steel Squall | Warrior | The Mowing Attack has a greater combo speed. |
1 | Cutting Breath |
Lansquenet Steadiness | Warrior | Balance when using Long Blades is reinforced. Balance: +50 |
1 | Steel Squall |
One Handed Heavy Weapons | Warrior | Allows the use of one-handed heavy weapons (maces, hammers, and axes.) |
2 | n/a |
Strong Grip | Warrior | Attacking with One-handed heavy weapons deals more damage. Damage: +10% |
1 | One Handed Heavy Weapons |
Chained Attacks | Warrior | Attacking with One-handed heavy weapons can be chained slightly faster. |
1 | Strong Grip |
Devastating Impact | Warrior | Attacking with One-handed heavy weapons cause a higher loss of balance. Stun: +50% |
1 | Chained Attacks |
Armour Breaker | Warrior | The Powerful attack deals more damage to armours. Armour Dmg.: +50% |
1 | Devastating Impact |
Two Handed Heavy Weapons | Warrior | Allows the use of two-handed impact weapons. |
2 | Armour Breaker |
Iron Grip | Warrior | Attacking with Two-handed heavy weapons deals more damage. Damage: +10% |
1 | Two Handed Heavy Weapons |
Steel Wall | Warrior | Balance when using Two-handed heavy weapons is reinforced. Balance: +50 |
1 | Iron Grip |
Shock Wave | Warrior | Annihilating Attack now creates a shock wave that can cause a loss of balance near its point of impact. Stun: 50% |
1 | Steel Wall |
Seismic Shock | Warrior | Increases the area of effect of Shock Wave. Area of Effect: +1m |
1 | Shock Wave |
Fury | Warrior | A cry of rage which greatly increases attack speed and combo speed. |
3 | Seismic Shock Lansquenet Steadiness |
Powerful Fury | Warrior | Fury also increases the destabilising effect of attacks. Stun: +100% |
1 | Fury |
Regenerative Fury | Warrior | Fury restores health and armour. HP Healing: +500 |
1 | Powerful Fury |
Firearms | Technical | Allows the use of pistols | 2 | n/a |
Precise Calibration | Technical | Firearms deals more damage. Damage: +20% |
1 | Firearms |
Destructive Shot | Technical | Firearms destroy more armour. Armour Dmg.: +20% |
1 | Precise Calibration |
Impact Bullets | Technical | Firearms cause a greater loss of balance. Stun: +25% |
1 | Destructive Shot |
Rifle | Technical | Allows the use of rifles instead of pistols. | 1 | Impact Bullets |
Anointed Weapons | Technical | Allows the application of alchemical preparations on weapons, which adds an effect to the following hits. Max. attacks: 4 |
2 | Rifle |
Alchemical Dosage | Technical | Increases the number of hits benefiting from the effects of alchemical preparations. Max. attacks: +2 |
1 | Anointed Weapons |
Assassin's Touch | Technical | Weapons that were anointed with a Poisoned Alchemical Mix apply a stronger dose of poison. Dose Applied: +50% |
1 | Alchemical Dosage |
Focused Alchemical Fire | Technical | Increases the damage dealt by the Alchemical preparation of elemental damage. Elemental Dmg.: +50% |
1 | Assassin's Touch |
Alchemical Earthquake | Technical | Increases the loss of balance caused by the Alchemical mix of magic damage. Stun: +50% |
1 | Focused Alchemical Fire |
Set Trap | Technical | Lets you put alchemical preparations on the ground, that explodes when an enemy comes near and damage every enemy in the explosion radius. |
2 | n/a |
Fast Traps | Technical | Allows the instantaneous setting of Set Trap on the ground while dodging. |
1 | Set Trap |
Destructive Elemental Preparations | Technical | Increases the destruction of armour of the Alchemical preparation of elemental damage. Armour Dmg.: +50% |
1 | Fast Traps |
Seismic Magic Preparations | Technical | Increases the magic damage inflicted by the Alchemical mix of magic damage. Magical Dmg.: +50% |
1 | Destructive Elemental Preparations |
Economical Alchemy | Technical | Allows the recovery of ingredients near the location of the explosion of Set Trap and Phial Throw. |
1 | Seismic Magic Preparations |
Phial Throw | Technical | Allows the throwing of Alchemical preparations which explode on impact, affecting all enemies in close proximity. |
2 | Economical Alchemy |
Light Grenades | Technical | Alchemical preparations can be launched from further away. |
1 | Phial Throw |
Mephitic Discharge | Technical | Poisoned alchemical mix applies a stronger dose of poison to the explosion (Set Trap or Phial Throw) |
1 | Light Grenades |
Extended Stasis Alchemy | Technical | Increases the duration of the immobilising effect of the Alchemical Stasis Mix. |
1 | Mephitic Discharge |
Devastating Grenades | Technical | Increases the area of effect of the explosion of Set Trap and Phial Throw. Area of Effect: +1.5m |
1 | Extended Stasis Alchemy |
Bomb | Technical | Throws a bomb that hits all enemies in a large area. |
3 | Devastating Grenades Alchemical Earthquake |
Powerful Bomb | Technical | Greatly increases the area of effect of the Bomb. Area of Effect: +3m |
1 | Bomb |
Toxic Bomb | Technical | Bomb also poisons the enemies hit. |
1 | Powerful Bomb |
- Anonymous
i got one dont know how 2 use it
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+10
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