Skills in Greedfall refers to Character Progression by investing Skill Points into Skill Trees in order to unlock active and passive skills. Skills are categorized in the form of a skill tree and are divided into three disciplines/class: Magic, Warrior (Combat), and Technical. This page contains a full list of all the skills in the game, you can also check out the individual page of each skill tree that is linked below:
Skills in Greedfall
How to get Skill Points
Players can gain skill points by leveling up the character level. By doing this, players will need to defeat enemies, bosses, and by completing various quests. Players can see the experienced they've gained and the remaining amount needed to reach a higher level by opening the character stats in the menu. You can also acquire points by discovering a Skill Altar, finding these will grant you with a Skill Point.
How to spend Skill Points
At the beginning of the game, after creating your character, you'll be given the chance to pick a starting class that has a preset of skills. However, as you begin your journey and progress throughout the game, players will need to find and activate a Skill Altar that is scattered all over the map and use it to spend the skill points. Players are not restricted to one skill tree but instead have the freedom to jump onto other trees and to unlock more skills.
Can Players respec their Points?
Players can reset their skills and gain back their points by using a Memory Crystal. You can do this by opening the Character Development menu and cycling through the Skills section, you'll find the option to Reset Skills at the bottom left corner as well as the number of Memory Crystals that you have. At the beginning of the game, you will be provided with (1) Memory Crystal. And beyond that, you'll have to earn it. In order to obtain a Memory Crystal, you'll have to kill some optional, mini, and some main story bosses. Just be careful and choose wisely on which aspect you'd like to respec since the number of Memory Crystals is limited.
Magic Skill Tree
The Magic Skill Tree consists of skills that focus on conjuring magical abilities that can be used offensively in battle or defensively to add buffs to yourself and your companions. The skills listed under the Magic Skill Tree requires the player to equip a Divine Magic Ring melee weapon type in order to conjure the spells.
Divine Magic Ring
Warrior Skill Tree
The Warrior Skill Tree consists of skills that focus on melee combat. Investing in unlocking the skills under this tree strengthens the physical stats of the character. Players will also be granted the ability to wield more types of Melee Weapons such as swords, hammers, axes, and more.
One Handed Heavy Weapons
One Handed Blades
Technical Skill Tree
The Technical Skill Tree grants the character access in crafting alchemical preparations such as traps. Use Science to your advantage and take full control of the battlefield by setting traps and crafting both offensive and defensive mixtures.
All Skills in Greedfall
Click the header to sort the table.
|Name||Skill Tree||Effect||Skill Points Needed||Prerequisites|
|Stasis||Magic||Completely immobilizes the enemy for the duration of the effect. Receiving damage will cancel the effect.||2||n/a|
Stasis lasts longer.
Effect Duration: +20%
Stasis progressively destroys the immobilized enemies' armour.
Armour Dmg.: 20/s
Stasis costs less magic energy.
Magic Cost: -25%
Stasis makes immobilized enemies more vulnerable to the next strike they will receive.
Instantly heals the caster.
Magic Healing also cleanses poisons.
Magic Healing restores more health.
HP Healing: +50%
Magic Healing also restores armour.
Magic Healing also affects allies for half of its effects.
|Shield of the Enlightened||Magic||
Increases physical armour and regenerates it progressively for the duration of the effect
Shield of the Enlightened also increases balance.
|1||Shield of the Enlightened|
|Shield of Fury||Magic||
Shield of the Enlightened slightly increases the fury generated by incoming attacks.
Fury Gen.: +5
Shield of the Enlightened also increases elemental and magic resistance.
Magical Res.: +20%
|1||Shield of Fury|
|Blessing of the Enlightened||Magic||
Shield of the Enlightened also affects allies for half of its effects.
|Divine Magic Ring||Magic||
Allows the use of Divine Magic Rings.
Shadow Missle and Shadow Impact inflict more damage.
Magical Dmg.: +10%
|1||Divine Magic Ring|
Slightly increases the combo speed of Shadow Impact.
Shadow Impact causes a greater loss of balance.
Shadow Missle costs less magic energy.
Magic Cost: -10%
Allows the use of an instantaneous dash when quickly dodging a second time. Only works with a Divine Magic Ring equipped.
|Faster than Lightning||Magic||
Allows faster attacks after a Lightning Dash.
|Light Shadow Impact||Magic||
Shadow impact costs less magic energy.
Magic Cost: -10%
|1||Faster than Lightning|
|Ranged Shadow Impact||Magic||
Shadow impact can hit enemies from a greater distance.
|1||Light Shadow Impact|
|Whirlwind of Shadows||Magic||
Allows much faster attacks with Shadow Missle.
|1||Ranged Shadow Impact|
Sends a shock wave, causing a Stasis for all enemies in combat.
|3||Whirlwind of Shadows
Blessing of the Enlightened
Storm also renders the enemies vulnerable to magic damage and slowing effects.
The vulnerability to magic caused by the Storm lasts longer.
Knocks back and deals magic damage to all enemies around the caster.
Greatly slows enemies in close proximity when casting the Shadow Burst.
Increases the damage dealt by the Shadow Burst.
Magical Dmg.: +50%
Increases the area of effect of the Shadow Burst.
Area of Effect: +2m
Increases the loss of balance from the Shadow Burst by +50%.
|One Handed Blades||Warrior||Allows the use of One-handed blades.||2||n/a|
Attacking with One-handed Blades deals more damage.
|1||One Handed Blades|
Damage with One-handed Blades on unarmoured enemies is increased.
The Kick unbalances more.
The Kick slightly damages armours.
Armour Dmg.: +20
Allows to roll by quickly using a dodge a second time. Does not work with a Divine Magic Ring.
Increases the fury generated by all attacks.
Fury Gen.: +10%
Increases the fury generated by counter-attacks.
Fury Gen.: +20%
Increases the damage inflicted by attacks hitting your enemies from behind.
Increases the fury generated by attacks hitting your enemies from behind.
Fury Gen.: +20%
Allows the use of two-handed blades.
Attacking with Long Blades deals more damage.
The Mowing Attack has an increased area of effect.
The Mowing Attack has a greater combo speed.
Balance when using Long Blades is reinforced.
|One Handed Heavy Weapons||Warrior||
Allows the use of one-handed heavy weapons (maces, hammers, and axes.)
Attacking with One-handed heavy weapons deals more damage.
|1||One Handed Heavy Weapons|
Attacking with One-handed heavy weapons can be chained slightly faster.
Attacking with One-handed heavy weapons cause a higher loss of balance.
The Powerful attack deals more damage to armours.
Armour Dmg.: +50%
|Two Handed Heavy Weapons||Warrior||
Allows the use of two-handed impact weapons.
Attacking with Two-handed heavy weapons deals more damage.
|1||Two Handed Heavy Weapons|
Balance when using Two-handed heavy weapons is reinforced.
Annihilating Attack now creates a shock wave that can cause a loss of balance near its point of impact.
Increases the area of effect of Shock Wave.
Area of Effect: +1m
A cry of rage which greatly increases attack speed and combo speed.
Fury also increases the destabilising effect of attacks.
Fury restores health and armour.
HP Healing: +500
|Firearms||Technical||Allows the use of pistols||2||n/a|
Firearms deals more damage.
Firearms destroy more armour.
Armour Dmg.: +20%
Firearms cause a greater loss of balance.
|Rifle||Technical||Allows the use of rifles instead of pistols.||1||Impact Bullets|
Allows the application of alchemical preparations on weapons, which adds an effect to the following hits.
Max. attacks: 4
Increases the number of hits benefiting from the effects of alchemical preparations.
Max. attacks: +2
Weapons that were anointed with a Poisoned Alchemical Mix apply a stronger dose of poison.
Dose Applied: +50%
|Focused Alchemical Fire||Technical||
Increases the damage dealt by the Alchemical preparation of elemental damage.
Elemental Dmg.: +50%
Increases the loss of balance caused by the Alchemical mix of magic damage.
|1||Focused Alchemical Fire|
Lets you put alchemical preparations on the ground, that explodes when an enemy comes near and damage every enemy in the explosion radius.
Allows the instantaneous setting of Set Trap on the ground while dodging.
|Destructive Elemental Preparations||Technical||
Increases the destruction of armour of the Alchemical preparation of elemental damage.
Armour Dmg.: +50%
|Seismic Magic Preparations||Technical||
Increases the magic damage inflicted by the Alchemical mix of magic damage.
Magical Dmg.: +50%
|1||Destructive Elemental Preparations|
Allows the recovery of ingredients near the location of the explosion of Set Trap and Phial Throw.
|1||Seismic Magic Preparations|
Allows the throwing of Alchemical preparations which explode on impact, affecting all enemies in close proximity.
Alchemical preparations can be launched from further away.
Poisoned alchemical mix applies a stronger dose of poison to the explosion (Set Trap or Phial Throw)
|Extended Stasis Alchemy||Technical||
Increases the duration of the immobilising effect of the Alchemical Stasis Mix.
Increases the area of effect of the explosion of Set Trap and Phial Throw.
Area of Effect: +1.5m
|1||Extended Stasis Alchemy|
Throws a bomb that hits all enemies in a large area.
Greatly increases the area of effect of the Bomb.
Area of Effect: +3m
Bomb also poisons the enemies hit.