Stats in Greedfall contains information regarding the basic assets that build around the player's character. From indicating the value of the player's life and magic points, the damage value of a weapon, and defense value for various resistances. This page will also contain information regarding negative status effects that can be inflicted on the player, companions, and enemies.

 

Greedfall Stats

Melee

Indicates the value of the player and companion's damage output. It mostly indicates the value of melee weapons combined with an attribute that increases the value for melee combat. This shows the value for the following:

  • Physical Damage - raw damage dealt with unarmored enemies.
  • Armour Damage - damage value dealt towards armored enemies.
  • Stun - the chance value of inflicting stun on enemies.
  • Fury Generation - indicates the value of how Fury is generated from inflicting melee attacks.

Life and Magic Points

This indicates the total health points and mana points of the player. It also shows the regenerative value of recovering both health and magic from using restoring items and talents or attributes that buffs the regen stat.

Relationship Level

Companions and Factions play a vital role in Greedfall. Once you start your journey, players will encounter various factions and meet a companion who can be recruited to join your party. Your diplomacy will show the status level for the companion and the faction which will help players to plan their next move or action carefully in order to maintain a balanced relationship that will benefit the player later on.

General Stats

The general stats indicate the percentage value of loot chance and regenerative properties for both HP Healing and Magic Regeneration.

 

Shot

Indicates the value of the player and companion's damage output. It identifies the value of firearms combined with an attribute that increases the value for wielding guns or ranged weapons. This shows the value for the following:

  • Physical Damage - raw damage dealt with unarmored enemies.
  • Armour Damage - damage value dealt towards armored enemies.
  • Stun - the chance value of inflicting stun on enemies.
  • Fury Generation - indicates the value of how Fury is generated from inflicting melee attacks.

Skills

The skills illustrate which value you are investing in. It shows your specialization on various aspects such as Attack, Defense, Magic Power, and Technique. This allows players to watch out for any aspect they are weak at and to increase their level.

Defence

This indicates the value of the player and companion's defence. It identifies the value of the armor equipped combined with an attribute that increases the player's raw defense and in other elements. This shows the value for the following:

  • Armour 
  • Balance
  • Poison Resistance 
  • Magical Resistance
  • Elemental Resistance

 

 

Character Stats

Meters Stats

  • Health: Health status of the character, this value decreases with attacks suffered and regenerates using heals and potions. The character dies when this value reaches 0.
  • Magic: Amount of magic energy of a character. This value decreases when casting spells, and regenerates slowly over time, or quickly using magic potions.
  • Fury: This value increases in combat by inflicting damage to an enemy or successfully at least one notch, the character becomes furious and can perform a critical attack that inflicts significant damage.
  • Experience: Experience increases as the player wins fights or completes quests. When the bar is filled completely, the player gains a level. Each new level requires a little more experience than the previous one.

 

Attack Stats

  • physical-damage-icon-greedfall-wiki-guidePhysical Damage: Amount of damage inflicted by each physical attack to the enemy's health. If they wear armour, this damage will be reduced.
  • armour-damage-icon-greedfall-wiki-guideArmour Damage: Amount of damage inflicted by each hit to the enemy's armour. If the enemy has no armour, this has no effect.
  • magic-damage-icon-greedfall-wiki-guideMagic Damage: Amount of damage inflicted by each magic attack to the enemy's health. Magic damage ignores armour, but can be reduced by magic resistance.
  • elemental-damage-icon-greedfall-wiki-guideElemental Damage: Amount of damage inflicted by each elemental attack to the enemy's health. Elemental damage ignores armour, but can be reduced by elemental resistance.
  • instability-damage-icon-greedfall-wiki-guideInstability: Force with each enemy is shaken by an attack. The higher the value, the more likely the enemy will be to be severely interrupted in their action, or even knocked to the ground.
  • fury-generation-icon-greedfall-wiki-guideFury Generation: Fury generated from each attack on the enemy.

 

Defence Stats

  • armour-icon-greedfall-wiki-guideArmour: Measures the protection of your amour. Each armour point reduces by a certain amount the physical damage received from an attack. An attack will always deal at least 1 point of damage after armour absorption.
  • magic-resistance-icon-greedfall-wiki-guideMagic Resistance: Ability to resist magic damage. Each point of magic resistance reduces by a certain amount the magic damage taken from an attack.
  • stability-icon-greedfall-wiki-guideStability: Ability to resist being destabilized by an attack. The higher the resistance, the less the character is shaken and interrupted by the shock of an attack.
  • poison-resistance-icon-greedfall-wiki-guidePoison Resistance: Ability to resist poison by eliminating it from the body. The higher the value, the less the poison effect will last.
  • elemental-resistance-icon-greedfall-wiki-guideElemental Resistance: Ability to resist elemental attacks. Each point of elemental resistance reduces the elemental damage received from an attack.



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